The Innsmouth Case is an interactive book about a detective tasked with finding a “cute” girl named Tabitha Marsh, who went missing in the fishing village of Innsmouth. There he will meet the no less “sweet” inhabitants, the dangers lurking everywhere, and the secrets that this village lurks in itself.
The plot is very well written and there are a lot of interesting forks: where to go, what to do, what decisions to take. There is a lot of text (about 120 thousand words), which is quite logical for the book, and if you want to get all the endings, and there are more than 20 of them, you will have to read a lot for a long time.
In principle, The Innsmouth Case gameplay comes down to turning pages and choosing further actions. The game may end earlier than it could be imagined: if you just hide from the client or refuse to complete the task. However, if you agree, you can visit many places in the village on the seashore, and possibly a place to rest. What is not your vacation?
Well, of course, an interactive book needs illustrations, and they are in the right amount, and are present for each key resident (animated) and for each location. They are made very beautiful and original.
Those who are going to play The Innsmouth Case, will find themselves in a pleasant reading, which will be filled with many unusual and interesting events, as well as secrets that are waiting for you to find and reveal them.
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