Millet Shootout: Battlefield Frontline is a mobile shooter, created on the engine of Unreal Engine 4. The game is very remotely similar to the games from the Battlefield series, only with the amendment to mobile devices. The graphics in the game are very pretty. Players are waiting for 3 main modes, the Battlefield mode (16×16), the mode of the royal battle, as well as the classic PVP.
Many companies after the success of PUBG rushed to do clones to have time to take a share of glory. Today we will consider one of the projects that decided to change the main direction of development of the game process and it went to his advantage.
Meet, Millet Shootout: Battlefield Frontline – an action shooter based on the Battle of the Battle, which is now re-qualified to mobile Battlefield. In fact, the game has as many as 3 different modes, each of which is moderately original and, most importantly, played completely differently. Firstly, this is actually the Battlefield Fronline mode, where players must capture and hold control points.
On the map there are many shelters and buildings, tanks and cars, first-aid kits and weapons. At the moment in the game of 2 classes – a sniper and attack aircraft, the choice of which depends on the weapons available in combat. Classes can be changed as you fight, and after death, reborn. Secondly, the regime of the classic royal battle, where everything is like in the most ordinary clone of PUBG, except, perhaps, graphics, which alas in Millet Shootout is far from perfect. In any case, at this stage, we were unable to squeeze something worthwhile.
It is noteworthy that in Battlefield mode and in the royal battle, AIM does not operate while in other modes it is. Actually, we’ll get to them. The third mode is in fact the usual arena of team-deathmatch, where teams fight in small locations.
Excellent would help in training if not an assistant in the shooting. The fourth mode is an arena of survival, where a team of players will have to fight off hordes of zombies and thus receive rewards.